![]() ![]() There is also another option to use single charges in a more offensive way against three or more clustered enemy units at once, especially in combination with command cards that make it easier to get close(Especially No Time for Sorrows or Reckless Diversion). It is harder for him to keep up with the Saboteurs though. Vader also has some synergy with sonic charge saboteurs, especially with Master of Evil. He can also use force push to push a unit into a charge cluster. Luke is great to make enemy units like Boba keep their distance to them. Scout move + move action + range 1 for placing the charge + area effect means a they have a potential action radius of 24 inches from their deployment zone. Their better scout move, No Time for Sorrows and Reckless Diversion can help them to get into position. Sonic charges are much more effective due to suppressive, while Proton charge saboteurs have better means to get to a line of sight blocker and to support their area denial role. The way Detonate X works, one surviving unit leader is enough to blow up a lot of charges within a very short time. That means 100 or 150 Points for two or three activations. You need at least two or three, probably with Environmental Gear. One Saboteur team will probably not be enough though. Being the blue player certainly helps to get the saboteurs into position. I had no opportunity to check them in real games, but I actually think they have actually more potential than snipers if there is just one central piece of sight blocking terrain, especially if the mission is either intercept transmissions or recover supplies. By now the Saboteurs do not see a lot of action.
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